목록분류 전체보기 (20)
Smooth Motion Factory
English 한국어Auto Physics ResetA plugin that automatically resets physics outfits that break in specific situations.The reason I first planned this mod started with the symptom of sudden frame drops when using killmoves or paired animations. The cause was the physics outfits, and the reason was that when the character's Root position changes abruptly, the bones of the physics outfits get twisted, ..
English 한국어Beam Walking AssistBeam Walking automatically detects narrow surfaces — fence tops, rails, beams — and assists your movement so you don't fall off. It steers you along the path, stops you safely at the edge, and lets you leap off with a directional boost on jump. Double-tap forward to intentionally step off the end.Update notes for RaySense - Beam Walking Assist:Refined the logic for ..
English 한국어OAR-Editor-Web 1.1 Update LogFeaturesAdded EXACT PRIORITY Filter: Added a separate search bar to filter by a specific priority number, in addition to the existing Min/Max method.Ported 51 Unimplemented Conditions: Analyzed the OAR 3.0.1+ source code to include 51 core condition triggers, such as IsSwimming and FallDistance, allowing full selection and value control (Float/Int/Flag).Ad..
English 한국어RaySenseRaySense is an SKSE plugin that detects terrain elevation, walls, and various obstacles in real-time around the player, providing those values as OAR (Open Animation Replacer) Conditions or internal Global Variables. Moving beyond simply checking if a character is airborne, this plugin calculates verticality in the front and diagonal directions, as well as the distance to wall..
English 한국어OAR External Tool - User GuideThis is an external editing tool designed to manage Open Animation Replacer (OAR) conditions easily and intuitively. It allows you to edit animation conditions via a web interface with clicks and drags, eliminating the need to modify complex JSON files manually.You can easily modify conditions without launching the game, just like using the OAR UI in-game..
English 한국어For Honor in Skyrim Grapple / UnarmedThis is a grapple animation used when unarmed or when your weapon is not drawn (sheathed).It was created with the motif of the famous WWE "RKO" move.Mod Usage & MCM GuideFor detailed instructions on how to use the mod and configure MCM settings, please refer to the guide below.[View Guide] Mod Usage & MCM SettingsRequirementsAE UsersOpen Animation ..
English 한국어 For Honor in Skyrim Grapple - v1.3 Update & MCM GuideThe Grapple mod has been updated to version 1.3. This update includes the removal of the MCO dependency, significant improvements to MCM options, and bug fixes.v1.3 Update LogRemoved dependency on "Trigger Combat Behaviour - TCB"Changed grapple detection from "On Hit" to physical collision (whether characters actually touch)Grapple..
English 한국어PoleAxeClaymore, PikeFor Honor Real Time WaitingThis mod was inspired by the Real Time Waiting mod, but its operational logic is entirely different. I chose the name For Honor Real Time Waiting because it utilizes unique "Special Idle" animations from For Honor while waiting.You can configure the time acceleration speed and hotkeys directly in the MCM. Please refer to the video for mo..
English 한국어Assigning Keywords to Items Using KIDHello, this is Smooth.When working on Skyrim mods, especially animations (OAR/DAR), you often need specific Keywords assigned to certain weapons or armor to trigger the correct animations.In this guide, I will introduce how to use the Keyword Item Distributor (KID) mod to assign desired keywords to items using only an .ini file, without modifying a..
English 한국어For Honor in Skyrim: LawbringerIt has been three years since the last update for the Lawbringer, and I have finally completed a full rework. The original Lawbringer animations I made four years ago were quite clumsy; while I did a primary rework a year later, another three years have passed, and I have now completely overhauled the animations once again to match the current standards ..